Game Development Reference
In-Depth Information
Figure 2-33. Generated lightmaps are added to the project like a regular texture and are accessible via the Project panel
Figure 2-34 shows you how the CMOD level looks after lightmapping. To prove the level is really
lightmapped, you could delete all lights in the scene. If you did that, the illumination wouldn't change
because the lighting is now being taken from the maps and not from the lights. However, be sure to
undo any such deletion once you're done testing, as we'll need the lights for dynamic objects and if
we ever need to rebake the lightmaps.
Figure 2-34. The final, lightmapped CMOD scene
 
Search WWH ::




Custom Search