Game Development Reference
In-Depth Information
Figure 2-17. Configuring the imported audio as 2D sounds, and not 3D sounds
Step 8: Create Prefabs
Importing assets is primarily about collating together and preparing the raw materials on which
our game will be founded and assembled. It's essentially the lowermost layer or root stage of
development, on top of which all subsequent layers are made. Once importing is completed,
 
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