Game Development Reference
In-Depth Information
Second, Sprite Mode has been set to Multiple , because the texture contains
multiple sprite characters and animations. We'll later use the Sprite Editor to
select and define these. Third, Pixels to Units is set to 200 . This will be an ideal
ratio between pixels to units ( in our case ) that'll allow sprites to be seen at an
appropriate size in relation to the environment meshes. For your own projects,
this value will likely require tweaking. Fourth, Wrap Mode has been set to Clamp
to prevent distortion or tiling artifacts from appearing around the edges of sprites.
Figure 2-11. Specifying advanced settings for the CMOD atlas texture
 
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