Game Development Reference
In-Depth Information
Figure 2-6. Enabling Generate Colliders to add collision data to imported meshes
Note For more information on approximating environment collision data using basic collision primitives,
I recommend viewing my 3DMotive three-part video course, “Creating Blender Modular Environments for the
Unity Engine,” at https://www.3dmotive.com .
Tip In Unity 3.5 and above, you can generate colliders for all your meshes simultaneously—you don't need
to generate them individually. Just select all meshes in the Project panel and click Generate Colliders from the
Object Inspector.
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