Game Development Reference
In-Depth Information
Figure 1-27. Accessing the Batch Rename tool
Enter a sample name into the BaseName field, which is the name that will be prefixed to any number,
such as Tree_01 . Leave the Start Number at 0 to begin numbering from, and leave the Increment at
1 so that numbering for the next object is increased by 1, for example Tree_01, Tree_02, and so forth
(see Figure 1-28 ). Once specified, click the Rename button to complete the operation and rename
the objects. Congratulations! You now have a Batch Rename tool.
 
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