Game Development Reference
In-Depth Information
<Y>0.019997187</Y>
<Z>-8.58917</Z>
<RotX>0</RotX>
<RotY>129.9697</RotY>
<RotZ>0</RotZ>
<ScaleX>1</ScaleX>
<ScaleY>1</ScaleY>
<ScaleZ>1</ScaleZ>
</PosRotScale>
<EnemyID>3</EnemyID>
<Health>100</Health>
</DataEnemy>
<DataEnemy>
<PosRotScale>
<X>8.632575</X>
<Y>0.019997187</Y>
<Z>-13.2708778</Z>
<RotX>0</RotX>
<RotY>137.86232</RotY>
<RotZ>0</RotZ>
<ScaleX>1</ScaleX>
<ScaleY>1</ScaleY>
<ScaleZ>1</ScaleZ>
</PosRotScale>
<EnemyID>0</EnemyID>
<Health>200</Health>
</DataEnemy>
</Enemies>
<Player>
<PosRotScale>
<X>12.1057281</X>
<Y>1.05</Y>
<Z>-17.1096153</Z>
<RotX>0</RotX>
<RotY>39.75003</RotY>
<RotZ>0</RotZ>
<ScaleX>1</ScaleX>
<ScaleY>1</ScaleY>
<ScaleZ>1</ScaleZ>
</PosRotScale>
<CollectedCash>200</CollectedCash>
<CollectedGun>true</CollectedGun>
<Health>50</Health>
</Player>
</GameData>
You can view XML files in any text editor, including MonoDevelop. In addition, to improve readability,
MonoDevelop supports syntax highlighting and code folding for XML. To make sure these features
are enabled for XML files in MonoDevelop, select Tools Options from the MonoDevelop
application menu, and then select the General tab from the Options dialog. Next, enable the Code
Folding option (see Figure 9-2 ). Figure 9-3 shows an XML file loaded in MonoDevelop, complete with
code folding and syntax highlighting.
 
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