Game Development Reference
In-Depth Information
Asset labeling lets you index assets in the Project panel by associating meaningful
labels or “tags” with them, making it easier to search and find the assets you need
according to their type and relevance for your project. For example, consider labeling
environment meshes under Architecture , and character meshes under Character ,
and so on. Labeling an asset (or more than one) is simple. Select all assets to label in
the Project panel, and from the preview pane (in the Object Inspector) click the blue
Label button in the bottom-right corner (see Figure 1-18 ). Click a tag from the menu
to apply an existing one, or else use the Edit Box to type in a completely new tag for
the selected assets. Once labeled, your assets are then completely searchable from
the Project panel, using the Search field (as shown in Figure 1-19 ). To search by Label,
click the Label toolbar button and select the Labels to Search For. On selection, the
Project panel is immediately filtered to show only matching results.
Figure 1-18. Labeling assets makes it easier to search find the assets you need
 
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