Game Development Reference
In-Depth Information
Tip #2: Dual-Monitors
A Dual-Monitor (or Multi-Monitor) configuration is one where two or more displays are connected to
the same PC or Mac, and together they show a wider desktop, which reaches across all monitors.
This means you get to arrange your windows and panels conveniently over an even wider screen area
than usual. If you're fortunate enough to be using such a setup already, then you can make especially
good use of it in Unity. And if you don't have this setup but your budget allows it, I highly recommend
investing in it. In Unity, Dual-Monitors are particularly useful in two contexts: scene editing (as shown
in Figure 1-15 ) and scripting (as shown in Figure 1-16 ). To jump between these two configurations, it's
sensible to create two separate UI layouts: (DM-Editing) and (DM-Coding) - DM = Dual Monitor .
Figure 1-15. DM-Editing Layout separates scene editing tools (in left monitor) and property inspection tools and editors
(in right monitor)
Figure 1-16. DM-Coding layout keeps a single monitor layout (in left monitor) for scene editing and inspector tools, and
MonoDevelop for coding (in right monitor)
DM-Editing. This mode is tailored to scene building, property tweaking, and all
other editor functionality that doesn't involve heavy coding. The greatest benefit
of this layout is the large screen space dedicated to the Scene and Game
viewports in the left monitor, giving us an unencumbered and easy view of our
scene for level designing, testing, and debugging. By separating the scene and
game views in the left monitor from the editors in the right, we achieve a useful
kind of “decluttering” and spatial organization. This kind of functional separation
 
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