Game Development Reference
In-Depth Information
Know what a Singleton object is and why it is important
Use the Mono implementation of .NET classes, such as List and Dictionary
Understand the advantages and disadvantages of dynamic arrays
Understand the purpose of Generic classes in C#
Invoke specified functions on GameObjects and Components using
SendMessage and BroadcastMessage
Implement a NotificationsManager, complete with Listener and Poster
functionality
Understand redundancies and null references
Use the NotificationsManager in your own projects
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