Game Development Reference
In-Depth Information
Figure 1-3. Enemy Type 2: Tough Guy. Contains three main frame-sets of animation: Standing Still (Neutral), Running,
and Attacking…
The final Enemy is
Mr. Big Cheese (see Figure 1-4 ), the boss of the Corporation.
Because he relies on protection from his Tough Guys, he doesn't have a range attack;
but he's no lightweight either. When he strikes with his fists, the Player will suffer
severe damage.
Figure 1-4. Enemy Type 3: Mr. Big Cheese Contains three main frame-sets of animation: Standing Still (Neutral), Running,
and Attacking…
All three enemies also have a Health property, which can be reduced when the
Player attacks them with a weapon. If an Enemy's health is reduced to 0 or
below, it is destroyed and permanently removed from the game. In addition to
health, all three enemies exhibit intelligence. Having been alerted to the Player's
intrusion into their Corporation headquarters, they'll all be on patrol, searching
for him or her. If they find the Player, they'll give chase until they enter attacking
distance. When they do, they'll attack with all their mightiness.
Power-Ups. Scattered liberally around the Level are special collectible objects,
called Power-Ups. These may be collected only by the Player (not by Enemies)
and they're collected whenever the Player collides (or walks into them). Each
and every Power-Up instance may be collected once only (it's destroyed on
collection), and it'll have some immediate effect on the Player, depending on the
Power-Up type. CMOD will feature four Power-Up types:
Cash Power-Up (see Figure 1-5 ), which gives a specified amount of money
to the Player.
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