Game Development Reference
In-Depth Information
Game in Depth
We've now established a general overview of the game to be made, CMOD as whole. In writing and
thinking about that, we have, however, relied on a range of smaller and dependent concepts. These
are constituent ingredients of the game. These concepts include the Player, Enemies, Power-Ups,
Weapons, Health, the Level, and more. In this section, we'll itemize and catalog these, offering an
informative description of each. As we progress through the topic, each concept will require its own
specific implementation in C# and Unity.
The Player. The Player in a first-person shooter usually has no substantial
graphical representation in the game world, except for his or her hand holding
a weapon at the bottom center of the screen. The Player is the character the
gamer controls and moves around during gameplay. It's how the gamer interacts
with the world: such as destroying enemies, opening doors, pressing buttons,
and collecting power-ups. In addition, the Player also has a finite amount of
Health , a numerical property measuring his well-being. The higher this value, the
better for the Player . This value is reduced when Enemies successfully attack the
Player. When this value is 0 or below, the Player dies and is removed from the
game. Since CMOD will be a single-player game, as opposed to multiplayer, the
removal of the Player from the game constitutes Game Over (the end of play).
The Enemies. CMOD features three main Enemy types or species, whose
shared aim is to kill the Player through attacks. These Enemies are as follows:
Drone (see Figure 1-2 ), a genetically engineered bureaucrat with a penchant for
long questionnaires and customer surveys. This Enemy is the weakest of the three.
He attacks at close range using his bare fists.
The
Figure 1-2. Enemy Type 1: Drone. Contains three main frame-sets of animation: Standing Still (Neutral), Running, and Attacking
Next is the
Tough Guy (see Figure 1-3 ), a professional hit man employed by the
Corporation to eliminate those troublesome types who expect payment for their work,
including the Player! A Tough Guy is the only Enemy to have a range attack: he'll fire a
pistol whenever the player enters his line of sight.
 
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