Game Development Reference
In-Depth Information
01234567890
Tags
1
00000000000
2
265 143 33 9 1 0 0 0 0 0 0
3
133 113 29 12 1 0 0 0 0 0 0
4
56 62 26 6 1 2 0 0 0 0 0
5
23 33 22 5 0 7 2 0 0 0 0
6
13 23 15 13 3 11 3 0 0 0 0
7
1 7833 440000
8
4 9 11 7 1 30 5 1 0 0 0
9
1 0 3 55 451000
10
0 6 1 24 533100
11
1 8 15 5 0 37 10 5 1 0 0
12
15352 9 50100
13
03122 7 33000
14
00220 5 35000
15
0 26 83 155 175 75 22 10 4 1 0
16
1 8 12 32 39 24 13 7 0 0 0
17
044 4 8714100
18
00254321020
19
01522213000
20
0126 0330000
21
0007 1201000
22
00335201000
23
00131143000
Annotations
Fig. 5.3
Number of cases (
images
) where specific number of annotations (
rows
)resultedin
a specific number of tags (
columns
). With the increasing number of annotations, the tradeoff for
tags tends to slow. The
bottom
of the reverse āLā shaped cluster of higher values suggests, that for
some images a relatively high number of annotations results only in a low number of tags (usually
due to the few dominant concepts)
Fig. 5.4
There was a variety
of tag counts for images that
were annotated by the same
number of players (in this
case, 15). An effect caused by
topic diversity
100
80
60
40
20
0
1
2
3
4
5
6
7
8
Number of tags per image
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