Game Development Reference
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01234567890 Tags
1 00000000000
2 265 143 33 9 1 0 0 0 0 0 0
3 133 113 29 12 1 0 0 0 0 0 0
4 56 62 26 6 1 2 0 0 0 0 0
5 23 33 22 5 0 7 2 0 0 0 0
6 13 23 15 13 3 11 3 0 0 0 0
7 1 7833 440000
8 4 9 11 7 1 30 5 1 0 0 0
9 1 0 3 55 451000
10 0 6 1 24 533100
11 1 8 15 5 0 37 10 5 1 0 0
12 15352 9 50100
13 03122 7 33000
14 00220 5 35000
15 0 26 83 155 175 75 22 10 4 1 0
16 1 8 12 32 39 24 13 7 0 0 0
17 044 4 8714100
18 00254321020
19 01522213000
20 0126 0330000
21 0007 1201000
22 00335201000
23 00131143000
Annotations
Fig. 5.3 Number of cases ( images ) where specific number of annotations ( rows )resultedin
a specific number of tags ( columns ). With the increasing number of annotations, the tradeoff for
tags tends to slow. The bottom of the reverse ā€œLā€ shaped cluster of higher values suggests, that for
some images a relatively high number of annotations results only in a low number of tags (usually
due to the few dominant concepts)
Fig. 5.4 There was a variety
of tag counts for images that
were annotated by the same
number of players (in this
case, 15). An effect caused by
topic diversity
100
80
60
40
20
0
1
2
3
4
5
6
7
8
Number of tags per image
 
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