Game Development Reference
In-Depth Information
Fig. 5.1 After flipping two different cards on the board, the player may review their larger previews
and may also type their textual annotations ( center text fields )
Fig. 5.2 When the player disclosed the first card in a turn, he may look up for the “pair” card by
reviewing the annotations of concealed cards. On both screenshots, the already disclosed card pairs
remain in the deck
both quality of annotations and card position memorizing since blind scanning of
many image annotations still takes a lot of time (also reducing player's score).
A typical game session in PexAce is characterized by the following scenario:
1. The game is initializedwith cards facing down the board, the game timer is started.
2. The player moves in turns, In each turn two cards are flipped, annotation tooltips
are disabled, the timer is paused (so the player is not time-stressed during anno-
tating), and image annotations are optionally entered for each image. Ending
a turn hides the cards, resumes the timer and re-enables tooltips.
3. Prior to each card flip, players may review existing annotations by moving the
mouse over hidden cards. Annotations are displayed one at a time thus thememory
challenge still remains.
4. Upon finding of a pair of identical cards, it remains visible permanently, the player
is awarded with points and the game passes to next turn.
5. Once all card pairs are found, the game ends. After the game, the player may
review the game results: number of points, leaderboards and his rank in the ladder.
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