Game Development Reference
In-Depth Information
If we think more generally about the possibilities of moving a GWAP to work in
specific domain, the mentioned prerequisites (to acquire specific domain semantics)
appear in various flavors for all semantics acquisition games prior to their eventual
use in specialized domains. For example, the ESP game for annotation of images of
the architecture domain would naturally need the images from this domain only and
would be need to be played only by players with some experience in architecture.
The finding of the right corpus of documents for the game (whether they are
images, music tracks, texts or words) will apparently not cause much problems for
the game's designer—they are almost implicitly there. The worse it is with finding
of right players to do the job. For specific domain, the space is much smaller and a
SAGmay have much trouble attracting them and at the same time, filter out everyone
else.
In case of TermBlaster, we succeeded in fulfilling the prerequisites because we
knew, where to find the necessary skilled players. This is however, not possible in
general. Therefore, although we succeeded in pushing an existing SAG to a specific
semantics domain, we cannot claim we found an universal way to do this.
References
1. von Ahn, L., Dabbish, L.: Designing games with a purpose. Commun. ACM 51 (8), 58-67 (2008)
2. Krause, M., Takhtamysheva, A., Wittstock, M., Malaka, R.: Frontiers of a paradigm: exploring
human computation with digital games. In: Proceedings of the ACM SIGKDD W. on Human
Computation, HCOMP '10, pp. 22-25. ACM, New York, USA (2010)
3. Šimko, M., Barla, M., Bieliková, M.: Alef: A framework for adaptive web-based learning 2.0.
In: N. Reynolds, M. Turcsányi-Szabó (eds.) Key Competencies in the Knowledge Society, IFIP
Advances in Information and Communication Technology, vol. 324, pp. 367-378. Springer,
Berlin Heidelberg (2010)
4. Šimko, J., Tvarožek, M., Bieliková, M.: Semantics discovery via human computation games.
Int. J. Semantic Web Inf. Syst. 7 (3), 23-45 (2011)
 
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