Game Development Reference
In-Depth Information
(Also, don't forget about save points—bank 0, object 1! Juni starts over at these if she touches
something dangerous like a spiky creature. Also, be sure to turn on the abilities that you want
the player to start with. You can choose these after clicking “set start pos,” which allows you
to set the story's starting position. I recommend starting the player with the ability to run and
climb, at least.)
Create a story about the three objects you've chosen. Start by introducing the first one.
Develop it a little in another scene. Then introduce the second object by itself, and create a
scene that combines the first and second objects. Introduce the third object by itself. Create a
scene that combines the first and third objects, and then one that combines the second and
third. Finally, combine all three.
Make sure that your combinations don't merely contain the different objects, but actually inter-
act with each other. Find as many uses for each object—as much utility—as possible.
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