Game Development Reference
In-Depth Information
Figure 3.32
Original version of the room where the path splits to the left and right.
Figure
shows the next iteration of the scene. The piece I took out of the ceiling now rests
on top of the platform below, where the electric fences can be found on its mirror platform. The
implication is that part of the ceiling collapsed, changing the layout of the room and creating
a path upward. This platform-on-top-of-a-platform provides enough height that Hannah can
jump through the hole to the top of the above catwalk and travel along it—two rooms to the
right is a passage to the city area above.
3.33
But this change introduced a new problem. The player can still hit the green switch by jumping
from the left ledge over the fences. But because the right platform is so tall, if she tries to jump
and hit the switch from the right, she'll hit the ceiling and descend early, landing on the electric
fence (see Figure
). This was a bad break in the symmetry of the room that wouldn't do.
There's no visual indication that jumping from the right should be less valid or more dangerous
than jumping from the left.
3.34
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