Game Development Reference
In-Depth Information
Figure 2.7
Bomb block predicament in Tombed II .
The bomb block adds the opportunity for a lot of new choices—choices that aren't possible
with the existing blocks because they only interact with similar-colored blocks, not different-
colored ones. But it still fits with the existing objects because it's about digging and caring
about which blocks are adjacent to the block Jane's digging.
It's easy to add game objects that have tenuous relationships to existing objects because
they're quick fixes, sloppy patches. For instance, if I wanted Jane to run over here
before having
to quickly run back over there , the most dumb-simple way to do that would be to put a switch
here
, with the
switch and door in red.) But that doesn't have anything to do with digging—with any of the
rules we've been teaching the player. And the fact is that we can accomplish the same
that, when Jane strikes it, opens a door there . (See the left side of Figure
2.8
thing
using the objects we already have and design , instead of having to introduce a new, under-
developed rule. The better way to create a “switch and door,” using the same objects and
verbs that To mb ed
. (Keep in mind
that Jane is two blocks wide, so she can step over gaps that are only one block wide.)
is already based on, is shown on the right side of Figure
2.8
 
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