Game Development Reference
In-Depth Information
CHAPTER 1
LANGUAGE
This is a topic about game design—videogame
design, specifically. In 2014? Why? We've been
making digital games for more than 50 years,
if you take Tennis For Two (1958) as an arbitrary
starting point. You'd think 50 years would give
game creators a solid foundation to draw from.
You'd think in 50 years there'd be a significant
body of writing on not just games, but the craft of
design. You'd think so, but you'd be disappointed.
Every day, playing contemporary videogames or
reading about them, I see evidence that what both
creators and critics desperately need is a basic
vocabulary of game design.
 
 
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