Game Development Reference
In-Depth Information
novels, comics, or films. At the same time, just as with all forms of communication, the audience
plays
a huge role in what the game has to say through their own interpretation—perhaps even
more so, since it's up to the player to decide how to push into the system, make choices, and
pursue goals. As a creator, it's worth thinking about what you're putting into the game, how
players will interpret it, and what they can do with the story.
Figure 7.1
Editing experiment of Lev Kuleshov.
This chapter explores the varied and challenging terrain that lies at the intersection of story
and games. Game developers have been deliberately exploring this intersection for decades,
trying to understand whether the interactive systems that make games work could be a vehicle
for storytelling that's as rich and powerful as novels or films, and which might have unique
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