Game Development Reference
In-Depth Information
system? You'll probably want to rename the elements and characters in the game as well. When
you're done, discuss how the experience of the game has changed. Are there new visual motifs?
Are they communicating the same things to the player as they did in the original game?
Now discuss what kinds of changes you might make to the game's system and how the game
works. Do you need new rules to help your visual theme make sense? For example, if you modi-
fied Monopoly to be set in outer space and changed the railroad stations into “spaceports,”
would it make sense to let players fly to another location from a spaceport? How do you think
your rule changes would affect the way the game would be played?
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