Game Development Reference
In-Depth Information
Figure 4.26
Using a waterfall to show a wall is not climbable.
Figure 4.27
Showing walls as climbable with handholds and nonclimbable with no handholds.
There's a similar object in Knytt Stories ' object bank: the sticky block. If Juni tries to run across a
sticky block, she'll be stopped, unable to continue. The only way to move again is to jump off
it. Like the no-climb block, this block is invisible to the player, so authors have to use their own
methods to communicate to the player which blocks can be walked on and which are sticky. A
few authors smear these floors with sticky-looking pink goop (see Figure
4.28
). This seems like
the best way to describe the rules of these blocks.
Figure 4.28
Pink goop showing that these blocks are sticky.
 
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