Game Development Reference
In-Depth Information
The protagonist is a Cathar that has been pursued by Crusaders to an abandoned church—
death is close at hand. For both the player and the protagonist, this scene represents a break
from the rest of the
game. The composition suggests just that: a view, a visual reward.
Figure 4.15
Drawing the player's eye to the Silver Staff of Zeux.
Figure 4.16
Taking a break from danger in l'Abbey des Mortes .
The composition of a scene can suggest a lot about its nature. Figure
4.17
shows the first four
scenes in Todd Replogle's Monuments of Mars
(1991). These scenes represent a trip across a
barren Martian landscape to the entrance to a strange alien structure, shown at the right side.
What marks the transition between Martian crags and industrial construct?
 
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