Game Development Reference
In-Depth Information
The only information the player loses in silhouette is whether a turtle will stop at a ledge or
reverse course—the game uses color, green or red, to differentiate that.
Lesbian Spider-Queens of Mars , mentioned in Chapter
, “Scenes,” is a fast-moving game where
the queen's renegade slaves attempt to overwhelm her with numbers. It's important that the
player can tell at a glance what kind of opposition she's dealing with—whether a slave is an
armored slave, who can only be approached from the back or side; a gladiator, who will seek
out and pursue the queen; an alchemist, who leaves a trail of fire behind her; or a princess,
who's worth a lot of points if the player can catch her before she escapes.
3
The game uses a few different signifiers to differentiate the silhouettes of the different varieties
of slave. First, each has a different hairstyle. The initial, random-moving slaves have mohawks,
armored slaves have short bobs, gladiators have spikes, alchemists have straight, neck-length
hair, and the princess has twin ponytails that bob when she moves (see Figure
). These
ensure that the slaves have different silhouettes even when wrapped in a cocoon by the
queen—it's important to the player's strategy to know which threat will return if the queen
can't collect the slave before she breaks free.
4.8
Figure 4.8
Different slaves of Lesbian Spider-Queens of Mars .
Each slave also carries a different weapon—a trivial difference, because they all signify death
if the slave manages to sneak up on the queen. The different choices of weaponry just serve to
help distinguish the behaviors of the different slaves.
In addition to changing the silhouettes of the characters, the different weapons help to
characterize their owners. The mohawk slave's dagger is the most diminutive weapon in the
game—the least deadly threat. The gladiator carries an axe: a larger weapon, one that perhaps
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