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beside the material name. And, just like with the object itself, attempting to alter this linked material results in
the same error message as before.
Of course, your set will probably consist of more than a single object, and to link every element of the set
into each of your shots piece-by-piece would grow tedious.
Let's back up a step to fi nd the solution. Within a single BLEND fi le, you can have several Scenes . If you've
only worked with still imagery, you may not have encountered anything other than the default scene. Now is
the time. Located on the main header is the drop-down menu for choosing and adding Scenes (Figure 6.12).
A scene itself is a single library asset that you can link into another fi le.
Figure 6.12 The Scene selector on the main header
Delete the fridge object from the current scene, and reopen the Append or Link fi le picker with Shift-F1 .
Blender returns you to the same place in the fi le that you were before, the Object directory. Click on the
P button or the β€œ..” (Figure 6.13) in the fi le list to go up to the listing of asset types. From there, choose
Scene , and select the scene called fullset , making sure that both Link and Relative Paths are enabled on
the header. The scene is linked into your current fi le, even though nothing looks different right now.
To see the newly linked scene, look at the main header where the Scenes drop down presents you with a
second scene to choose from. Select fullset from the menu, and you will see Figure 6.14 (you may have to
enable all layers and adjust your 3D view to see it exactly like this).
That would have been a lot of stuff to bring in had it been done object by object! Notice the orange β€œLi”
icon beside the scene's name, indicating that it is a linked asset.
Figure 6.13 Moving up a level in a fi le's asset structure
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