Graphics Reference
In-Depth Information
As a best practice, both the main mesh
object and the controlling armature have no
transformations applied to them within the
library fi le. Looked at through the N key
Transform Properties pop-up panel, they
show Locations of 0, Rotations of 0, and
Scales of 1 (Figure 6.4). The DimX/Y/Z
fi elds show the actual dimensions of the
object, so you don't need to worry about
forcing them to any specifi c values.
So your models directory will eventually
consist of one fi le for each separate asset in
your fi nal production. You can see the direc-
tory listing from The Beast 's models directory
in Figure 6.5.
Figure 6.4 A “zeroed” transformation panel
Figure 6.5
The models directory of The Beast
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