Graphics Reference
In-Depth Information
lopsided, darkened eyes, and that was carried over to the silly dog. The fur on this dog was less well kept,
darker, and had less gloss.
Modeling Based on Storyboard Requirements
A careful examination of your storyboards and the story reel can save you time when designing and modeling
your characters.
Faces, Hands, and Clothes
For each of your characters, follow their progress through the story reel to see if complicated modeling items
such as faces and hands actually appear on screen, and if so, for how long. It is possible that certain characters
would never have a full frame face shot, or that their hands would never appear in the frame without being
in motion. If that's the case, you may be able to save modeling time by only using simplifi ed versions of those
portions of the model.
Remember that anything that moves quickly will be obscured to a certain degree by motion blur, which can
be very forgiving.
Also, I have seen many people model an entire body
with great muscle defi nition and detail, only to cover
it with clothing in the end. All of the time spent
modeling the body was wasted. Unless you plan to
use the cloth simulator to create real clothing that
drapes and deforms along with an underlying body
structure, there is no need to model it. Even if you
plan to use the cloth simulation tools, you still need
to only provide a basic structure to drive the cloth.
In Figure 5.9, you can see that there is no body
under the shirt and that the anatomy of the upper
legs and pelvis are minimal: just enough to provide
a reference when animating. For example, the lack
of shoulders under the shirt won't be a problem as
long as the camera never shoots from an angle that
allows it to see clearly up the sleeve.
Figure 5.9
The mesh of the mom from The Beast
NOTE
If you really want to, you can model every character with the maximum degree of detail that
your theme and design demands. Keeping in mind the lethal pitfalls mentioned in Chapter 1,
though; at this point in the production, you should be wondering, “What can I get away with?”
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