Graphics Reference
In-Depth Information
sort of particle effect, as well as to fi re and “magic spar-
kle” effects, lies almost entirely in the materials. The
basic motion of the particle system is simple: a small
emitter object with Normal velocity activated, a slight
positive AccZ force value so that the smoke rises, and a
bit of Brownian motion to give it some swirl. A typi-
cal confi guration can be found in Figure 14.39.
The particle's native material mode is called a Halo , and
a setup for making smoke is shown in Figure 14.40.
The deviation from the default settings that are neces-
sary to achieve a smoke effect are:
Figure 14.38
The Beast is in real trouble now
Figure 14.39 Motion settings for smoke particles
Figure 14.40
The material settings for a smoking television
Halo enabled.
Alpha set to around 0.035, with Ztransp enabled.
HaloSize set to 0.600 (this will vary based on the scale of your scene).
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