Graphics Reference
In-Depth Information
More low intensity lamps were clustered out-
side of windows to provide extra diffused
brightness coming from those areas. Figure
13.21 shows those lamps. Note how several
overlapping lamps are used so that the light
seems to diffuse in a more natural pattern fur-
ther from the windows. Figure 13.19A is an
additional detail of only the lamps associated
with the living room area. You can see that
each wall has four or fi ve overlapping lamps to
simulate light diffusing from that wall.
In Figure 13.22, you can see the interior with
the clustered “window” lamps added to the
base shading.
Figure 13.19A
The living room base lamps
Areas in the render that still remain too dark
can be brightened with low intensity regu-
lar omni Lamps with Sphere falloff enabled and carefully
adjusted. This only needs to be done on a shot-by-shot basis.
In the actual shots, additional lamps are added on an as-
needed basis for direct illumination. Why not use the fast
Approximate Ambient Occlusion like the exterior shots?
Unfortunately, the AAO algorithm did not like the long, thin
faces that were used for many of the architectural elements
of my set, such as the cabinet bevels, fl oorboards, and crown
Figure 13.20
An interior render with no additional
lighting
Figure 13.22
The window lighting added to the
Figure 13.21
The lamps for adding diffuse window lighting
base shading
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