Graphics Reference
In-Depth Information
Along with the characters, you build
rough sets, as in Figure 1.8. Really, all
you need at this point are placeholders
for fi nal set elements—boxes that repre-
sent chairs, rocks, or statues of Abraham
Lincoln. Whatever your animation needs.
When characters and rough sets are cre-
ated, you can begin to build scenes, one
fi le per shot from the storyboards, try-
ing your best to match camera angles
and composition in your 3D scenes to
the images in the storyboards. You may
fi nd that certain things you had drawn
for the storyboards don't work out so
well when you have to recreate the scene in an environment that obeys the laws of size and proportion. In
those cases, you can adjust your composition on the fl y, or, if the change is drastic, rethink that part of the
scene and redraw the storyboards.
Figure 1.8
A roughed-in set, consisting of placeholder blocks
Figure 1.9
A blocked scene featuring characters and a rough set
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