Graphics Reference
In-Depth Information
Here is the basic work fl ow for binding a shape to a control:
You will need two windows available at once: a 3D View with the character's mesh object selected and
an Ipo Editor set to Shapes and with the N-key Properties Panel showing. Such a confi guration is
shown in Figure 10.28.
Figure 10.28 A screen confi guration for binding shapes to controls
On the right hand side of the Ipo Editor , left mouse button select the name of the shape you would
like to bind to a controller (Figure 10.29).
Figure 10.29 Selecting the shape to bind
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