Graphics Reference
In-Depth Information
Chapter 10
Facial Motion and
Controls
Objectives
Blender's method for controlling facial expressions
Creating a library of shapes
Constructing shape controls
Rigging and controlling eyes
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Coming into this chapter, you need:
A rigged character model
A good idea of the range of emotion and dialog for your character
A working knowledge of Blender's Shape Key system
Blender's Method for Controlling Facial Expressions
Facial expressions and animation are crucial to a fi nished character animation project. When working with
facial animation in Blender, you have the deformation tools that were already presented in the previous chap-
ter: armature/vertex group, mesh cage, and lattice. However, none of those alone can provide you with the
fl exibility and fi ne control that you need to create emotive facial expressions. Blender's system for directly
creating, storing, and animating different shapes and deformations of a mesh is called Shape Keys .
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