Graphics Reference
In-Depth Information
Chapter 8
Good Sound
Objectives
Finding decent equipment and environments
Making the recording
Some sound processing basics
Previewing the recorded sound
Inbox
A script
People to perform the lines
Finding Decent Equipment and Environments
Although you won't be adding ambient sounds such as footsteps, crashes, and background noise until after
animation is fi nished, you need to have any dialog recorded before you begin. While those other types of
sounds are fairly easy to synchronize to your animation, the reverse is true for the spoken word. Any vari-
ance from the rhythms of natural speech are easily discernible by the viewer, so you are constrained to using
speech in a mostly unaltered format. It is much simpler, then, to animate to already recorded dialog than to
try to have your voice actors match what they say to characters whose mouth movements and facial expres-
sions were done without guidelines. In fact, doing the latter would be nearly impossible!
Neither you nor I are professional sound engineers, so we're not going to be able to get beautifully repro-
duced studio quality dialog. Fortunately, it is possible to get “good enough” sound for your production with
only a little effort and investment.
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