Graphics Reference
In-Depth Information
framing to your storyboards. If you have a dual-monitor system available, this is a great time to start using it.
The procedure is to add a camera to the scene, bring up a storyboard, and try to match the framing of the
actual shot to the storyboard illustration. With a two-monitor setup, it's easy to bring up the story reel in
the secondary monitor and work with your 3D scene in full frame on the primary monitor. If that's not an
option, you can confi gure Blender on a single monitor such as in Figure 7.13.
Figure 7.13 Half the screen is used to display the story reel, and the other half is used to match camera and character positioning
In this case, make sure to use the Movie and Auto Refresh buttons on the Image Properties panel, as
shown in Figure 7.14. Regardless of exactly how you confi gure your screens, you will need at least one 3D
view, a Timeline window to scrub through the animation, and an Image Editor window to display the story
reel. You could also use a Sequencer window for this, but you would need to add a Movie strip and set the
Sequencer to preview mode. I fi nd it easier to load the movie as an image in an Image Editor window, as pre-
sented in the fi gure.
Advance the current frame to reach the fi rst storyboard in the story reel. Add a camera to the scene and
change the camera's name to “shot01” in the N-key Properties panel . You will be naming both your cameras
Search WWH ::




Custom Search