Game Development Reference
In-Depth Information
FIGURE 12.8 Eureka! Breaking through into The End portal room.
The portal room contains a silverfish spawner. These mobs are best defeated in one blow
(requires a diamond sword with at least a sharpness level 1 enchantment). Taking more
thanoneblowalertsothers,andyoucouldendupwithaswarm,butthey'renotimpossible
to handle without an enchanted sword. Just try to dispatch them as quickly as possible.
Once you've cleared the room, there are just a few more preparatory steps:
1. Destroy the spawner with a pickaxe.
2. Block up the entrance you used to enter the portal chamber, assuming you didn't
saunter in through the iron door in the anteroom.
3. Place a bed and sleep in it to reset your spawn. If you die in The End (which is
very likely), you'll come straight back here, saving an overland trek.
4. Place a torch in the anteroom to prevent other mobs spawning.
5. Check the chest that's in the anteroom to see if there's anything useful there, and
then dump almost everything else you're carrying in the chest. You only want to
take with you the armor you're wearing (including the pumpkin that you should
place on your head), one of each weapon, about two dozen food items, a pickaxe,
some potions, and a shovel.
6. If you want to just take a look at The End region first, store everything you have in
the chest except for a dozen or so dirt blocks or obsidian, a pickaxe, and a cheap
bow and half a dozen arrows. This approach can help if you spawn in an awkward
position and need to first build a bridge out of obsidian to the main island. If you
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