Game Development Reference
In-Depth Information
1. First item slot
2. Second item slot
3. Renaming box
4. Output slot
5. XP level cost to complete
FIGURE 10.8 Repair, combine, or enchant items at the anvil, at a cost.
Here's how you use the anvil:
Repairing an item —Place the item to be repaired in the first item slot and the raw
material in the second item slot. The item can be any item with a durability value.
Figure 10.8 shows an iron pickaxe being repaired courtesy of three iron blocks at a
cost of three XP levels. (You may need to place more than one of the raw material
in the slot to bring the item back to full or close to full durability.) In the example,
the pick was so worn out it required three iron ingots to completely restore. Hover
over the proposed repaired item to see its resultant durability value. (You may need
to press F3+H from the normal view to turn this on.) Don't over-repair items be-
cause you'll receive no bonus for using additional repairs above the item's maxim-
um durability level.
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