Game Development Reference
In-Depth Information
Figure 9.30 shows a fairly extreme example, just to demonstrate how wildly complicated a
hopper system can become, although even this layout can be extended more or less indef-
initely. Once you've fed in enough raw materials, the entire thing automatically drops raw
materials into the top of the furnace, fuel into the side, and the end result into the chest at
ground level. It's set and forget.
1. Two hoppers side by side can support a large chest—in this case feeding raw
material into the top of the furnace
2. The side hopper supplies fuel, even buckets of lava, providing an incredible
amount of smelting power from a single chest
3. The hopper under the furnace collects its output and sends it to the large chest
next door
FIGURE 9.30 A sample hopper setup.
Hoppers configure themselves automatically according to their attachment point (you will
need to sneak place them onto chests and other containers that react to a right-click), and
they can be connected to each other to create a sort of endless conveyor belt feeding items
to the side and down.
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