Game Development Reference
In-Depth Information
FIGURE 7.5 A jump bar almost fully charged. I find it easiest to release the spacebar
when it reaches the end of the blue section. Usually, due to my reaction time, it then hits
the fully charged point.
Jumping is easy but, as they say, timing is everything. As you run forward on the horse,
you need to hold down the spacebar, charging the jump bar until it peaks all the way to
the right. Actually, Figure 7.5 shows a near maximum charge. It may take some practice,
and quite honestly you may want to build a little equestrian park if you are determined to
perfect this.
Horses, donkeys, and mules vary somewhat randomly, so not all can jump as high or as far
as others. Horses are the strongest, and the best seem to be able to clear a wall four blocks
high, which is actually pretty amazing given every other mob except spiders can clear only
a single block. Horses can also clear up to 12 blocks (or so) when running at full speed,
although a slower mount won't make a leap quite so far.
Although riding a horse at full speed can be quite exhilarating, stay away from deeply
wooded areas, where it's easy to become entangled in low-lying branches. These can take
some time to hack your way out.
Armoring Your Horse
Horses differ from donkeys and mules because they can also wear armor, as shown in Fig-
ure 7.6 . Armor can't be crafted and can only be found in the same places as saddles. Equip
the horse with armor by mounting it and opening the inventory window. Then transfer the
armor to the slot just below the saddle.
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