Graphics Programs Reference
In-Depth Information
5. Click the New Viewports tab to make it current, then choose Four: Left (my pref-
erence) or Four: Right from the Standard Viewports list box.
The Preview panel shows a large, squarish viewport occupying most of the work
area, with three small squarish viewports stacked on the left (or right). The default
2D setup shows the visual style of all four viewports as “2D Wireframe.” (I explain
visual styles in Chapter 21.)
6. From the Setup drop-down list, choose 3D.
The visual styles remain as 2D Wireframe, but the view direction (listed as “Cur-
rent” in 2D Setup) is now SE Isometric in the large viewport, while the three small
viewports show Top, Front, and Right orthographic views.
When modeling in 3D, it's nearly always helpful to look at your objects in
different ways at the same time. When looking at orthographic views, same as with
a drafted drawing, you probably want to see all your linework. But you can get a
better sense of the three-dimensionality of your model by looking at it in a shaded
view. With multiple viewports, you can do both at the same time.
7. In the Preview area, click inside the large SE Isometric viewport, then choose
Conceptual from the Visual Style drop-down.
You're almost finished in here. Rather than go through this setup every time you
want to do some modeling, give your new viewport configuration a name.
8. In the New Name box at the top of the Viewports dialog box, enter a name —
V3D , for example — for the configuration.
Figure 22-2 shows the new, named viewport configuration. After you close the View-
ports dialog box, you can restore this configuration at any time by clicking the
Named Viewports tab, choosing V3D, and clicking OK.
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