Database Reference
In-Depth Information
Chapter 9. Online Gaming
This chapter outlines the basic patterns and principles for using MongoDB as a persistent stor-
age engine for an online game, particularly one that contains role-playing characteristics.
Solution Overview
In designing an online game, there is a need to store various data about the player's character.
Some of the attributes might include:
Character attributes
These might include intrinsic characteristics such as strength, dexterity, charisma, etc., as
well as variable characteristics such as health, mana (if the game includes magic), etc.
Character inventory
If our game includes the ability for the player to carry around objects, we'll need to keep
track of the items carried.
Character location/relationship to the game world
If our game allows the player to move their character from one location to another, this
information needs to be stored as well.
In addition, we need to store all this data for large numbers of players who might be playing
the game simultaneously, and this data needs to be both readable and writable with minimal
latency in order to ensure responsiveness during gameplay.
In addition to the preceding data, we also need to store data for:
Items
These include various artifacts that the character might interact with such as weapons, ar-
mor, treasure, etc.
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