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The Manual Revision of the TERENCE Italian
Smart Games
Vincenza Cofini, Rosella Gennari, and Pierpaolo Vittorini
Abstract. TERENCE is an FP7 ICT European project, highly multidisciplinary, that
is developing an adaptive learning system for supporting poor comprehenders and
their educators. The paper describes the automatic smart games generation process
in TERENCE, motivates the need for a manual revision and describes it in detail.
The paper thus provides a thorough insight in understanding the quality level of the
automatic smart games generation process in TERENCE, and the time/effort needed
for their manual revisions.
Keywords: Smart games, manual revision, NLP, reasoning.
1
Introduction
TERENCE [10] is an FP7 ICT European project, highly multidisciplinary, that is de-
veloping an adaptive learning system for supporting poor comprehenders and their
educators. Its learning material are stories and games. The games are specialised
into relaxing games, which stimulate visual perception and not story comprehen-
sion, and smart games, which stimulate inference-making for story comprehension
[8,1,2].
In brief, the TERENCE plan for stimulating story comprehension consists of the
following increasingly demanding tasks [4]: firstly, it makes the learner reason about
ยท
 
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