Graphics Reference
In-Depth Information
chapter 5
The Assembly Edit
After viewing the rushes and going through the logging process, applying ratings, creating collections, and
adding notes to your clips, you should be familiar with your footage. You also should have formed some ideas
about which takes you intend to include in the finished movie. The next stage in an edit is to assemble shots onto
the Timeline in the rough order that they will appear onscreen. Typically, these are master shots that play out a
scene in its entirety, usually in a wide angle, and assembling these shots in order provides an editor with a rough
structure to build on. With this first assembly in place, an editor can then add tighter angles and try out different
shot combinations to find the optimum way to tell the story.
In this chapter, you'll learn about Projects, timelines, and the Primary Storyline and use some basic editing tech-
niques to assemble the Bump in the Night sequence.
Understanding Projects and Timelines
Before you can begin to assemble clips, you need to create a Project in which to edit your media. Projects that
you create are displayed in the Project Library beneath the drive icon they're stored on. Newly created Projects
are placed inside the Final Cut Projects folder on your hard drive, similar to the way that Events are
placed in the Final Cut Events folder.
All Projects that are available on your connected drives are displayed in long filmstrips across the Project Library
(see Figure 5.1). The Project's duration, its frame rate, and the date it was last modified appear beneath the Pro-
ject's name on the left side of the filmstrip. Selecting then playing or skimming over these filmstrips previews the
contents in the Viewer without having to open the Project in the Timeline.
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