Game Development Reference
In-Depth Information
an equal chance that any of the six sides will be face up. In this case, the probability function is
a straight line.
fx
( )
=
0.166667
(15.1)
What Equation (15.1) says is that there is an equal probability, f(x) , of any of the six possible
die rolls and that the probability of any particular value being rolled is equal to 1/6. There are a
lot of times when you will not want to assign an equal likelihood to all possible outcomes. If you
were designing a poker simulation, for example, and the computer player started with a pair of
jacks, you might want to have the computer raise 60% of the time, check 30% of the time, and
fold 10% of the time. If a flight of arrows from a group of bowmen were being simulated, it might be
desirable to give the arrows different initial velocities and flight angles. In these situations, a
nonlinear probability function is used.
Figure 15-1 shows a typical nonlinear probability function. The vertical axis displays the
probability that a given value of x will occur. For the purposes of this discussion, what x repre-
sents is irrelevant. The probability function in Figure 15-1 is symmetric, but symmetry is not
required and some probability functions are asymmetric. The peak of the probability function
is called the mean . It is the most likely value of the quantity x . In Figure 15-1, there is a 40%
chance that x will have the mean value of 10.
Figure 15-1. A typical probability function
In looking at Figure 15-1, it is clear that some values of x are more likely than others. It is
much more likely, for example, that x will have a value between 9 and 11 than it is for x to have
a value greater than 12. The width of the profile is defined by a quantity called the standard
deviation , which we will discuss in more detail a little later in the chapter.
 
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