Game Development Reference
In-Depth Information
Some of the specific points to remember from this chapter include the following:
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It is important to be consistent with units when implementing physics models.
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It is a standard convention to use Greek letters in physics equations.
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Most programming languages recognize scientific notation.
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We can use the vector cross product to find a vector that is perpendicular to two
other vectors.
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Derivatives are used to model the motion of objects.
Now that you've seen some of the basics, let's learn some physics!