Game Development Reference
In-Depth Information
Some of the specific points to remember from this chapter include the following:
It is important to be consistent with units when implementing physics models.
It is a standard convention to use Greek letters in physics equations.
Most programming languages recognize scientific notation.
We can use the vector cross product to find a vector that is perpendicular to two
other vectors.
Derivatives are used to model the motion of objects.
Now that you've seen some of the basics, let's learn some physics!
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