Graphics Programs Reference
In-Depth Information
Step 6: Scylla
Goal : To create a 3D model of one of Scylla's heads.
Inputs : My refined sketch; reference images of snakes, lizards, and
Victorian clockwork automatons.
Tool : SketchUp.
To fit in with the Steampunk theme, I made Scylla a steam-powered clock-
work creation, rather than a flesh-and-blood creature. Therefore, again I used
only the standard drawing tools in SketchUp, rather than any of the organic
modeling plug-ins (such as Subdivide and Smooth) that we now have access
to. This gives the creature a very mechanical, arti-
ficial look - bad for an organic, living creature, but
perfectly matched for my design.
I started by creating the sweeping dome of the
head using the Follow Me tool along a compound
curve, as well as revolving a curve around a circle to
construct the spheroid that forms the forehead. The
final skull is constructed of several simple objects
like these curves intersecting with one another,
which is a very bad practice if I was exporting to
an external renderer. But since SketchUp does not
have a problem displaying them, neither do I.
FiG 14.13
The three rows of Scylla's teeth (as specified by the story) were created
by extruding one row using the Follow Me tool, and then duplicating
FiG 14.14
FiG 14.15
Search WWH ::




Custom Search