Java Reference
In-Depth Information
of Java 3D will be presented through a simple example program. In subsequent chapters,
specific topics on the creation of geometries and appearance of 3D objects, the use of tex-
turing and lighting techniques to create realistic effects, the ability for the user to interact
with the virtual 3D world through animation, interaction and behavior, as well as the use
of advanced methodologies such as multiple views and sound effects, will be discussed.
Then, to illustrate how these various techniques can be used in a practical application,
the final chapter will present an implementation of a Web-based 3D real-time laboratory
experiment by using Java 3D.
references
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Bannach, D., Amft, O., Kunze, K. S., Heinz, E. A., Troster, G., & Lukowicz, P. (2007).
Waving real hand gestures recorded by wearable motion sensors to a virtual car and driver
in a mixed-reality parking game. Proceedings of the IEEE Symposium on Computational
Intelligence and Games (pp. 32-39).
Bekins, D., Yost, S., Garrett, M., Deutsch, J., Htay, W. M., Xu, D., & Aliaga, D. (2006).
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DC: IEEE Computer Society.
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Society.
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Bouvier, D. J. (2006). Getting started with the Java 3D API, Sun Microsystems. Retrieved
from http://java.sun.com/products/java-media/3D/collateral/j3d_tutorial_ch7.pdf
Burrows, A. L., & England, D. (2002). Java 3D, 3D graphical environments and behaviour.
Software—Practice and Experience , 32 (4), 359-376.
Can, T., Wan, Y., Wang, Y., & Su, J. (2003). FPV: Fast protein visualization using Java
3D. Proceedings of the 2003 ACM Symposium on Applied Computing (pp. 88-95). New
York: ACM.
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