of Java 3D will be presented through a simple example program. In subsequent chapters,
specific topics on the creation of geometries and appearance of 3D objects, the use of tex-
turing and lighting techniques to create realistic effects, the ability for the user to interact
with the virtual 3D world through animation, interaction and behavior, as well as the use
of advanced methodologies such as multiple views and sound effects, will be discussed.
Then, to illustrate how these various techniques can be used in a practical application,
the final chapter will present an implementation of a Web-based 3D real-time laboratory
experiment by using Java 3D.
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Bannach, D., Amft, O., Kunze, K. S., Heinz, E. A., Troster, G., & Lukowicz, P. (2007).
Waving real hand gestures recorded by wearable motion sensors to a virtual car and driver
in a mixed-reality parking game. Proceedings of the IEEE Symposium on Computational
Intelligence and Games (pp. 32-39).
Bekins, D., Yost, S., Garrett, M., Deutsch, J., Htay, W. M., Xu, D., & Aliaga, D. (2006).
Mixed reality tabletop (MRT): A low-cost teleconferencing framework for mixed-reality
applications. Proceedings of the IEEE Virtual Reality Conference (pp. 34). Washington,
DC: IEEE Computer Society.
Benko, H., Ishak, E. W., & Feiner, S. (2004). Collaborative mixed reality visualization of
an archaeological excavation. Proceedings of the 3 rd IEEE and ACM International Sym-
posium on Mixed and Augmented Reality (pp. 132-140). Washington, DC: IEEE Computer
Blanchebarbe, P., & Diehl, S. (2001). A framework for component based model acquisition
and presentation using Java3D. Proceedings of the 6 th International Conference on 3D Web
Technology (pp. 117-125). New York: ACM.
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Burrows, A. L., & England, D. (2002). Java 3D, 3D graphical environments and behaviour.
Software—Practice and Experience , 32 (4), 359-376.
Can, T., Wan, Y., Wang, Y., & Su, J. (2003). FPV: Fast protein visualization using Java
3D. Proceedings of the 2003 ACM Symposium on Applied Computing (pp. 88-95). New
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