Java Reference
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Figure 16. WakeupOnCollisonEntry event and usage
WakeupOnCollisionEntry(Bounds armingBounds)
// Constructs a new WakeupOnCollisionEntry criterion.
WakeupOnCollisionEntry(Node armingNode, int speedHint)
// Constructs a new WakeupOnCollisionEntry criterion, where speedHint may be
// USE_BOUNDS - use geometric bounds as an approximation in computing collisions.
// USE_GEOMETRY - use geometry in computing collisions.
WakeupOnCollisionEntry(SceneGraphPath armingPath)
// Constructs a new WakeupOnCollisionEntry criterion with USE_BOUNDS.
WakeupOnCollisionEntry(SceneGraphPath armingPath, int speedHint)
// Constructs a new WakeupOnCollisionEntry criterion, where speedHint may be
// USE_BOUNDS or USE_GEOMETRY.
Figure 17. WakeupOnCollisonExit event and usage
WakeupOnCollisionExit(Bounds armingBounds)
// Constructs a new WakeupOnCollisionExit criterion.
WakeupOnCollisionExit(Node armingNode)
// Constructs a new WakeupOnCollisionExit criterion.
WakeupOnCollisionExit(Node armingNode, int speedHint)
// Constructs a new WakeupOnCollisionExit criterion, where speedHint may be
// USE_BOUNDS - use geometric bounds as an approximation in computing collisions.
// USE_GEOMETRY - use geometry in computing collisions.
WakeupOnCollisionExit(SceneGraphPath armingPath)
// Constructs a new WakeupOnCollisionExit criterion.
WakeupOnCollisionExit(SceneGraphPath armingPath, int speedHint)
// Constructs a new WakeupOnCollisionExit criterion, where speedHint may be
// USE_BOUNDS or USE_GEOMETRY.
Bounds getArmingBounds()
// Returns the bound an object used in specifying collision condition.
SceneGraphPath getArmingPath()
// Returns the path used in specifying collision condition.
Bounds getTriggeringBounds()
// Returns the bound of an object that caused a collision
SceneGraphPath getTriggeringPath()
// Returns the path describing the object that caused a collision.
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