Biomedical Engineering Reference
In-Depth Information
10
c 3
Camera
O C
c 1
c 2
15
O s
Shoulder
24
Joystick
O J
5
FIGURE 2.10
A digital human whose eyes are replaced by a camera.
The transformation matrix of the coordinate system embedded in the shoulder
with respect to the camera is given as
2
4
3
5
001 0
100 0
010 2 15
000 1
C
T S 5
(2.37)
It is required to:
i. Sketch the unit basis vectors
j 1 ,
j 2 , and
j 3 in the correct orientation at the
.
ii. Sketch the unit basis vectors (
origin O j of the joystick
J
s 1 ,
s 2 ,
s 3 ) in the correct orientation at the origin
.
iii. Calculate the coordinates of the Joystick origin O j relative to the shoulder
O S of the shoulder
S
S
.
iv. Determine the transformation matrix S
as seen by the
shoulder, when the hand is positioned to grasp the cube, as shown in
Figure 2.11 .
T H for the hand
H
C
With regards to (i) and (ii) above, since the rotation matrix
R J
extracted
from C
T J
is given by
2
4
3
5
010
001
100
C
R J 5
(2.38)
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