Biomedical Engineering Reference
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B z
θ
W"
A
W'
z
B y
O"
W
B x
O'
p '
O
A
A
x
y
FIGURE 2.4
General motion of a rigid body from one position and orientation at A to a second position
and orientation at B.
the reference frame in which the vector is resolved and is read as:
as
seen by A . This general motion can also be written in terms of a rotation
matrix as
x
A
A
A
R B B
x
p 1
x
(2.2)
where B
resolved in the B -coordinate system.
Of course, it is also possible that the rigid body undergoes first a rotation followed
by a translation, the results of which are the same. Equation (2.2) is indeed the most
important result, which applies to the general motion of a rigid body in 3D space.
x
is the vector O
v
W
v
2.2.1 Example: rotation and translation
Calculating the effects of translations and rotations on target points and vectors in
a virtual environment is an important aspect. By inserting a virtual camera into
the human's eyes, the digital human is able to report back what can be seen from
this location, whether there exists obstacles in the design of a vehicle, but more
importantly, we have to calculate how the target point is seen by the original
coordinate system before motion. Consider a target point Q shown in Figure 2.5 ,
and given by A
T , which is read as a vector of magnitude 1 along the
x-axis and 0 along the y-axis, as resolved (or seen) by the A -coordinate system.
The person now walks to a new position (at 5 along the x-axis and 2 along the
y-axis), which therefore can be represented by a vector from the origin of the
x Q 5 ½
10
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