Graphics Reference
In-Depth Information
artist makes a mistake on the carton, that same mistake will often be repeated almost
as often as there are opportunities to repeat the error. This means that you will learn
how to avoid mistakes more quickly if you work with small, simple objects at fi rst.
References
Bærentzen, J. A., et al. (2008). Two methods for antialiased wireframe drawing with hidden line
removal. In SCCG '08: 24th spring conference on computer graphics , Slovakia. New York: ACM.
Bauer, G. (1987). Experimental shadow casting and the early history of perspective. The Art
Bulletin, 69 (2), 211-219.
Blinn, J. F., & Newell, M. E. (1976). Texture and refl ection in computer generated images.
Communications of the ACM, 19 (10), 542-547.
Daloukas, K., et al. (2008). Multiperspective modeling, rendering, and imaging. In SIGGRAPH
Asia 2008 , Singapore. New York: ACM.
Featherstone, W., & Vanicek, P. (1999). The role of coordinate systems, coordinates and heights in
horizontal datum transformations. The Australian Surveyor, 44 (2), 143-150.
Hagen, M. A., & Bresnahan, G. J. (1984). Computer graphics and visual perception: The state of
the art. Visual Arts Research, 10 (1), 32-41.
Hopf, J. M., et al. (2006). Direct neurophysiological evidence for spatial suppression surrounding
the focus of attention in vision. Proceedings of the National Academy of Sciences of the United
States of America, 103 (4), 1053-1058.
Laine, S., & Karras, T. (2011). High-performance software rasterization on GPUs. In HPG '11:
Proceedings of the ACM SIGGRAPH symposium on high performance graphics , Vancouver.
New York: ACM.
Yoon, S.-E., et al. (2004). Quick-VDR: Interactive view-dependent rendering of massive models. In
IEEE visualization conference on visualization '04, Austin . Washington, DC: IEEE Computer
Society.
Search WWH ::




Custom Search