Graphics Reference
In-Depth Information
The fi nished fi le will include a fl at carton pattern and a folded carton made from
the pattern. The reason a duplicate is made is to compare it with the original object
and also as backup in case of mistakes.
2.9
Alternate Modeling Project
2.9.1
Skyscraper/Reverse Carton
Instructions:
• Find a target subject, a skyscraper or large building
• Analyze the subject, making drawings as necessary
• Design a way to create a fl at pattern of the building that can be folded into its
fi nal shape. Multiple parts are allowed
Scan the plans into your computer
Create a texture-based reference map that contains information on actual texture
elements from your subject
Import plans into background plane
Trace building as a single n-gon
Use transform tools as needed to straighten out model
Cut fold lines into model and eliminate n-gons
Project UVs on model
Make shader
Attach reference texture as map
Apply shader to model
Fold building into shape using transformation tools
Check for errors against checklist, and fi x all errors
2.10
Conclusion
At the conclusion of this project, you should be comfortable navigating your CG
application's interface and with basic model creation and transformation tools. If
you aren't, you should try this exercise again. In Chap.
9 , clean geometry is defi ned,
along with tips on how to check your models for errors. If you compare your carton
to the list of errors provided there, and fi x those errors in your carton, you will be
better prepared for every subsequent exercise than you would have been otherwise.
If you fi rst attempted a very simple object, you should next attempt a more com-
plicated carton before moving on; to give you the opportunity to solve some of the
more complicated transformation problems that will be present. The skills taught
in this exercise are essential to working in any 3D program. If your object contained
a large number of errors, you should make another carton before moving on. If an
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